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You can possess people, but that doesn’t mean you can control them. You have a whole bunch of other useless powers as well. So there’s basically no reason to use your phasing powers ever. However, if you leave it on the door you can easily keep track of what rooms you have visited and what ones you haven’t. If you leave it on the wall, you basically have no clue what is on the other side. That being said, you usually end up passing through doors anyway! You see every time you pass through a wall you leave a ghost mark, to try and help you keep track of where you have been. Really, all that passing through walls lets you do is have a very limited amount of no clip in a very limited amount of area. There are also “ghost walls” that exist overlapping the normal mundane walls, which you also can’t pass through. Cool right? Unfortunately, all the buildings in Salem are “consecrated” so you can only enter and leave them through open doors and windows. For example, the first thing you learn to do is walk through walls. Most of them are just ghostly versions of otherwise mundane activities. Of course, you have your ghost powers to help you out, but these really aren’t all that spectacular either. Your progress is usually blocked until you find one right clue, but since you have little input on which clue is the “right” one, this feels a lot more like a fetch quest than it does a mystery. Rather, they tend to be tangentially related to the case at best. They don’t slowly reveal story elements, allowing you to piece together your killer’s identity outside the game. Sure, you don’t know the identity of your killer, but you are also powerless to find out until the game ferries you there. We have all played games like Phoenix Wright and 999 before, so we all know how compelling Murder Mysteries can be, but the problem is that there is no real mystery here. You are tasked with finding clues, piecing them together and following leads to your killer. The main gameplay surrounds investigation. and apparently trying to get back together with his dead wife or something.
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You play Ronan, a tough crook turned detective that is looking for the man who just killed him…. You see, Murdered is one of those games that works better on paper than it does in practice, and you notice this every single minute you are playing the game. Honestly, this game has everything you could want in a paranormal murder mystery… and none of it actually works. It puts you in a huge open world with the power to walk through walls and teleport. It gives you a bunch of ghostly powers to work on solving a murder no living mortal could. It has a dark and interesting plot which tasks you with finding the identity of your own murderer. It defies genre, being sort of a stealth, sort of a visual novel, sort of an action game that never quite fits into any category. Murdered: Soul Suspect is a game with a lot of ideas.